In this five part series I will be discussing how to use Photogrammetry to scan historical artifacts for digital preservation
In this video I will discuss what Photogrammetry is and how to take your initial captures of your objects.
In this video I will show how to upload your captures to Meshroom and convert them to a 3D object
In this video I will show how to prepare your asset quickly in Blender
In this video I will show how to import your asset into Unreal Engine and establish a live link to Substance Painter for texturing and automatic material creation in Unreal Engine
In this supplemental Video I will discuss how to mask your source images to reduce artifacts in your final result