Animation & Digital Humanities

In this five part series I will be discussing how to use Photogrammetry to scan historical artifacts for digital preservation

In this video I will discuss what Photogrammetry is and how to take your initial captures of your objects.

In this video I will show how to upload your captures to Meshroom and convert them to a 3D object

In this video I will show how to prepare your asset quickly in Blender

In this video I will show how to import your asset into Unreal Engine and establish a live link to Substance Painter for texturing and automatic material creation in Unreal Engine

In this supplemental Video I will discuss how to mask your source images to reduce artifacts in your final result